Dec
19
No Boundaries Gameplay Trailer
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Early gameplay footage from Stoked featuring Shoulda Known by Atmosphere




Dec
19

Early gameplay footage from Stoked featuring Shoulda Known by Atmosphere
This entry was posted on Friday, December 19th, 2008 at 12:40 am and is filed under media. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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Nice! Im just noticing one particular thing, and I hope you guys are reading this; The last jump, where he does a cab 3 double grab, if you pay close attention you’ll see that he stops spinning right after a perfect 360 degree rotation. Is this intended? Will it be fixed?
The big momentum of realism will be kinda shattered if the all the spins are just like that and you cant overrotate and smash your face in the powder. Please, use a proper way to simulate spins, not a game-like spin with a stop of rotation at a perfect spin!
Best Regards
Magnus,
Norway
I could’nt agree with Magnus anymore! You’ve got it spot on. The developers said they took Amped 2 (one of the best boarding games of all time) and Skate and mixed them together. Well if thats true, then there should be over-ration, less anti-gravity, to equal more realism. People went crazy over skate cause it was REAL. Lets not change that. Less floaty, more real. Lets put this game in the books as the best thing since amped 2!
P.s. I’m STOKED for STOKED! =)