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	<title>Comments on: No Boundaries Gameplay Trailer</title>
	<atom:link href="http://gettingstoked.com/blog/2008/12/19/no-boundaries/feed/" rel="self" type="application/rss+xml" />
	<link>http://gettingstoked.com/blog/2008/12/19/no-boundaries/</link>
	<description>An inside look at the open world snowboarding experience</description>
	<lastBuildDate>Mon, 12 Oct 2009 07:59:39 +0000</lastBuildDate>
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	<item>
		<title>By: Fry</title>
		<link>http://gettingstoked.com/blog/2008/12/19/no-boundaries/comment-page-2/#comment-139</link>
		<dc:creator>Fry</dc:creator>
		<pubDate>Tue, 06 Jan 2009 00:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://gettingstoked.com/blog/?p=463#comment-139</guid>
		<description>I kinda hope i can smash my face in and start doin a tomahawk (head over heels flipping down the mountain), also can you walk in the game?? becuase in skate it was reeally annoying that you couldn&#039;t, and in snowboarding hiking&#039;s huge, especially if you dont have a snowmobile lol and i agree with manny, if you land a little off you can catch your edge and just fall flat on your face

p.s. didnt get shawn white cuz it was wayy too unrealistic, flatground backflips????? are u kidding me?!?!?

Fry
Canada</description>
		<content:encoded><![CDATA[<p>I kinda hope i can smash my face in and start doin a tomahawk (head over heels flipping down the mountain), also can you walk in the game?? becuase in skate it was reeally annoying that you couldn&#8217;t, and in snowboarding hiking&#8217;s huge, especially if you dont have a snowmobile lol and i agree with manny, if you land a little off you can catch your edge and just fall flat on your face</p>
<p>p.s. didnt get shawn white cuz it was wayy too unrealistic, flatground backflips????? are u kidding me?!?!?</p>
<p>Fry<br />
Canada</p>
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		<title>By: Phil</title>
		<link>http://gettingstoked.com/blog/2008/12/19/no-boundaries/comment-page-1/#comment-138</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 05 Jan 2009 08:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://gettingstoked.com/blog/?p=463#comment-138</guid>
		<description>P.s. I&#039;m STOKED for STOKED! =)</description>
		<content:encoded><![CDATA[<p>P.s. I&#8217;m STOKED for STOKED! =)</p>
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	<item>
		<title>By: Phil</title>
		<link>http://gettingstoked.com/blog/2008/12/19/no-boundaries/comment-page-1/#comment-137</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 05 Jan 2009 08:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://gettingstoked.com/blog/?p=463#comment-137</guid>
		<description>I could&#039;nt agree with Magnus anymore! You&#039;ve got it spot on. The developers said they took Amped 2 (one of the best boarding games of all time) and Skate and mixed them together. Well if thats true, then there should be over-ration, less anti-gravity, to equal more realism. People went crazy over skate cause it was REAL. Lets not change that. Less floaty, more real. Lets put this game in the books as the best thing since amped 2!</description>
		<content:encoded><![CDATA[<p>I could&#8217;nt agree with Magnus anymore! You&#8217;ve got it spot on. The developers said they took Amped 2 (one of the best boarding games of all time) and Skate and mixed them together. Well if thats true, then there should be over-ration, less anti-gravity, to equal more realism. People went crazy over skate cause it was REAL. Lets not change that. Less floaty, more real. Lets put this game in the books as the best thing since amped 2!</p>
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	<item>
		<title>By: MannY</title>
		<link>http://gettingstoked.com/blog/2008/12/19/no-boundaries/comment-page-1/#comment-23</link>
		<dc:creator>MannY</dc:creator>
		<pubDate>Mon, 08 Dec 2008 12:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://gettingstoked.com/blog/?p=463#comment-23</guid>
		<description>Nice! Im just noticing one particular thing, and I hope you guys are reading this; The last jump, where he does a cab 3 double grab, if you pay close attention you&#039;ll see that he stops spinning right after a perfect 360 degree rotation. Is this intended? Will it be fixed? 

The big momentum of realism will be kinda shattered if the all the spins are just like that and you cant overrotate and smash your face in the powder. Please, use a proper way to simulate spins, not a game-like spin with a stop of rotation at a perfect spin! 

Best Regards
Magnus,
Norway</description>
		<content:encoded><![CDATA[<p>Nice! Im just noticing one particular thing, and I hope you guys are reading this; The last jump, where he does a cab 3 double grab, if you pay close attention you&#8217;ll see that he stops spinning right after a perfect 360 degree rotation. Is this intended? Will it be fixed? </p>
<p>The big momentum of realism will be kinda shattered if the all the spins are just like that and you cant overrotate and smash your face in the powder. Please, use a proper way to simulate spins, not a game-like spin with a stop of rotation at a perfect spin! </p>
<p>Best Regards<br />
Magnus,<br />
Norway</p>
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